OverviewJudging CommitteeFinal Judging/Award Ceremony
Contest HistoryInquiries

Organizer:Virtual Design World Cup Executive Committee
This is an international design competition for students to compete amongst each other in designing an innovative architecture, bridge and city design using BIM/CIM &VR technologies.
Every year students compete for the top prize which is given to an outstanding work outlining a predefined theme in the aspect of design, innovative idea, and creativity. They plan and design their work based on the theme and then run a simulation. Their final model will be presented to the judges in a form of a script for evaluation.
To assist students with the production of their work, we plan to carry out workshops and seminars. We will also support the students who will make use of software from now on. Also you can communicate and collect a lot of information without having to visit the local area by participating various workshop reviews through the Web and VR forum (3D cloud BBS). The script of VR data created by FORUM8's software and a "Concept poster" (A1 size (lateral) in PDF format) are required for the final submission and the judgment is performed on the basis of "VR Cloud judgment". We would like you to use FORUM8's BIM software and VR technologies by all means and consider this competition as an opportunity to create your masterpiece. We encourage students from different departments majoring in different field of studies to make a team to work on their model together to demonstrate that BIM/CIM can be used in various discipline.

●World Cup Prize : 1 (Award 300,000 yen)
●Excellent prize : 2 (Award 100,000 yen)
●Judge's special prize : About 4 (Award 50,000 yen)
Nominee's prize (Memorials)
Travelling and accommodation fee are provided for the selected teams for nominated works. Up to 3 members from the area other than Kanto area and 2 member from overseas in each team are scheduled to be invited to the award giving ceremony.

"OSAKA Dream Island, the Future City for Entertainment"

There is no doubt that the development of VR and simulation technology has led extension to the human experience as we never experienced before. As well as being able to move around the virtual world by the fact that CG/ high resolution real-time advances in VR technology and sensory devices on hearing and touch sensations are added to increase its experience, and is definitely sliming the difference between real and virtual experience and at the same time dynamics of various other phenomena making the whole experiences realistic and multiplying the opportunities for the future of VR.
In entertainment industry, application of VR technology to games and video contents has brought a market value particularly to the general public. Therefore, it is often the case that creating not only the realistic environment but also an environment that does not exist in reality, such as fantasy space and the universe, are able to be experienced with a sense of reality. This fact clearly indicates the strong desire of the human unknown spatial experience, the demand for providing the fantastic spatial experience, and the prospect of content and creativity (*1).

Furthermore, the new field of design in this VR entertainment industry is not limited to the experience of imaginary world without any reality, but flooding to the real world. As a result of this technology which we can recreate a unrealistic human experiences in scenes like amusement parks with, we should focus on the fact that physical construction and visual composition are being considered to be integral part of the design. An interactive digital image experience combining with projection mapping for instance projecting the CG into real space and the technology which senses human behavior is also gaining popularity (*2).

On the other hand, mixed reality created by superimposing a digital image on the screen which interacts with the motion or gestures of the human can be seen in everyone's smartphone nowadays. Judging from the effect of parallel comprehensive display of various information overlayed on large screen images used in recent sports arenas and concert venues (*3), the scale of this kind of composite media design is becoming a kind of entertainment to re-project the information of the crowd behavior at the venues where many people gather rather than at the personal spaces.

Thus, in terms of entertainment experience, the design of virtual space and real space is not separated or replicated, and is gaining a new value by being designed as an integration of the human experience (*4). Entertainment experiences created by the information technology will be an important element in the city design in the future. This field is considered as an active market even in the automobile industry which has been considered only as means of transportation (*5).

In this VDWC, therefore, we encourage participants to propose the design of urban space that brings the mixed reality entertainment experience. The design site is "Osaka Port Yumeshima" where an integrated resort is planned to be developed, and the World Expo is also planned to be held next to it (*6, *7). Just like an amusement park, in such a large-scale integrated resort, buildings are the device to create an extraordinary space which attracts the visitors by combining the visual arts and the amenities related to entertainment. At the same time, they can be an image expression device, for example elevators and transportation will also become the part of the entertainment without even being realized that these are also a part of the experience.

What we are expecting from you is to create a new urban experience by combining virtual reality and physical construction as described, but don't forget the possibilities of the existing simulation techniques. As you know there are several simulation techniques for example simulating the spatial experience visually by embedding the image/video and the program to control it. The structural analysis simulation is effective for the projection mapping on abnormal shaped object for example floating in the air. Crowd behaviour simulation is useful to create the entertainment from the collective action/movements of the crowd and Traffic simulation is useful to enhance the safety and convenience as well as entertainment.

Note: It is not necessary to design the whole target area shown here, part of the area can also be used.

Reference case
* 1 SCI-Arc's Master of Science in Fiction and Entertainment
* 2 Team Lab Borderless
* 3 POPULOUS entertainment space design
* 4 Refer to Design of media space, super subject at UCLA Architectural college
* 5 Nissan Motors, Invisible-to-Visible CES2019
* 6 MGM Resorts International's Osaka IR Plan
* 7 Refer to Osaka IR proposal plan by Hong Kong MELCO RESORTS & ENTERTAINMENT

Competition Area

Qualification for applicant

All the team members involved should be either students or working students.
There must be at least 3 members in your team to apply.
Please make sure you outline the work contributed by each member of your team.
Steps to Follow

1. How to register
Please register and submit your work plan during the registration period (Tue. April 2 – Fri. Jun 21, 2019).
Works submitted will be judged on an anonymous basis. Please choose a team name and title by which an individual or group CANNOT be identified.
To register, please complete the page accessible from the button below with your team name, team members, etc.

* Ended

Please download and fill out the form using the following link to present your work with an overview explanation (in 100 words in English) and any images and upload it using the Registration form above.
 (Word, 45KB)

2.Download link to get you started
Once your registration has been processed, we will email you the following information.
  ・Registration ID
  ・Download link for VR site model and materials for you to work on.
  ・How to apply for the seminars you want to take part in.

3.Project submission
Please submit your final work during the project submission period (Fri. Sep 27 – Wed. Oct 2, 2019) by accessing the dedicated URL form that will be sent to you.

The VR data created by using the software/solution licensed free of charge to the contestants
*It is mandatory to set up a script (automatic presentation) in the VR data of UC-win/Road. Please follow the rules below:
  -Please make a 30 second script as your main script, in such a way as to convey the aim of your work to the reviewer intuitively,like a commercial.
  -You may make multiple scripts each lasting for about 15 seconds in addition to your main script, however, please make sure the concept of your work can be understood by watching the main script alone.
 (PDF, 330KB)

PDF file of A1 sized poster (oriented horizontally).
*In English.
Please create your poster with margin of 10mm on the left, right, top and bottom.
format  (zip, 53KB)
Available software / Free license duration term / Seminars

Rental duration for free licenses
Tue. April 2 - Thu. November 21, 2019
*The rental duration, license restrictions and format provided will depend on the individual product.
* Participants are allowed to use licenses only for this competition.

Available Software       **Required software
(Planned rental products)
**UC-win/Road (including Tsunami, Debris-Avalanche, Point Cloud / As-built drawing management plug-ins)   Virtual Reality / VR Simulation
    Allplan(Architecture/Engineering)     Integrated Civil Construction BIM Solution
    Engineer's Studio®    3D Plate Dynamic Non-linear Analysis
    3DCAD Studio®
    UC-1 Series (Bridge pier design, Bridge abutment design, 3D bar arrangement CAD) Civil Design CAD (Japanese only)
    UC-1 for SaaS (UC-1 cloud version, RC section, FRAME others) (Japanese only)
    DesignBuilder    Building Energy Consumption Calculation
    EXODUS / SMARTFIRE Analysis Support Service, Evacuation Analysis Support Service  *1
    Wind and Heat Movement Analysis Support Service  *1
    Municipality Solution  *2
    Parking Solution  *2
   VR City Planning System  *2
    Super Computing Cloud® *2

*1  Simplified analysis service with BIM data is provided.
*2  Various solution/service (analysis/rendering, etc) are available for a limited time for application in BIM. Advance counseling about the purpose of use is required.

 Seminar schedule of available products

Applicants can also participate in training and seminar (free or paid) on this software held by FORUM8.
>> Seminars in Japanese

Date Venue Language Seminar Products and solution
7/12 Vietnam / Yangon Vietnamese
/ Myanmar
Engineer's Studio® seminar Engineer's Studio®
7/17 Shanghai / Qingdao / Taipei Chinese UC-1 series seminar UC-1 series
7/24 Shanghai / Qingdao / Taipei Chinese Geotechnical Analysis seminar UC-1 ground
analysis series
8/1 Shanghai / Qingdao / Taipei Chinese Shade3D Shade3D
8/2 Web English UC-win/Road VR seminar UC-win/Road
8/8 Shanghai / Qingdao / Taipei Chinese UC-win/Road DS seminar UC-win/Road
Driving Simulator
8/9 Web English Shade3D seminar Shade3D
8/21 Shanghai / Qingdao / Taipei Chinese Allplan seminar Allplan
8/30 Shanghai / Qingdao / Taipei Chinese DesignBuilder seminar DesignBuilder
9/5 Web English Engineer's Studio® seminar Engineer's Studio®
9/13 Vietnam / Yangon Vietnamese
/ Myanmar
UC-win/Road DS seminar UC-win/Road
Driving Simulator
9/19 Shanghai / Qingdao / Taipei Chinese UC-win/Road SDK seminar UC-win/Road SDK
  Judging Committee
Prof. Yasushi Ikeda
Chief of executive committee of VDWC
Graduate School of Keio University
Representative of IKDS
  Prof. Kostas Terzidis
Tongji University, China
  Prof. Masaru Minagawa
Professor of Faculty of Engineering
Department of Urban and Civil
Engineering /Vice President,
Tokyo City University
National Chiao Tung

  VDWC/CPWC Final open judging and Award Ceremony

Date : Thu. November 14, 2019 / Venue : Shinagawa Intercity Hall (MAP)

The winning award works will be selected through the final judging committee and judge on cloud via VR-Cloud® and the Award Ceremony will be held.
Judging standard
The use of UC-win/Road is mandatory for the creation of the work. In addition, contestants must use at least one more FORUM8 software/solution to create their project, which must have the element of the BIM/CIM and VR and the capability to be used within these disciplines. The works will be evaluated based on :
  • Incorporation of BIM/CIM and VR concepts
  • Conception time
  • Design quality
  • Logicality and technical capability
  • Aesthetic appeal and originality
  • Presentation skills
All VR data content is the copyright material of the individual applicant
The submitted VR data will not be redistributed, but FORUM8 holds the right to
  • Access project data and material
  • Edit or reproduce created media (images or video)
  • Post or introduce it on websites, magazines, books, newspapers etc. as a sales activity or an advertisement

  Contest History

Virtual Design World Cup
The 8th Student BIM & VR Design Contest

Theme 2018
"Sharable urban system of future Shanghai"

Virtual Design World Cup
The 7th Student BIM & VR Design Contest

Theme 2017
"Yangon -Aiming for an ideal and sustainable Asian city"

Virtual Design World Cup
The 6th Student BIM & VR Design Contest

Theme 2016
"Extension of the central city Melbourne"

Virtual Design World Cup
The 5th Student BIM & VR Design Contest

Theme 2015
"Redevelopment of Keelung Station Area in Taiwan"

Virtual Design World Cup
The 4th Student BIM & VR Design Contest

Theme 2014
"Sustainable Olympic Town in Tokyo Bay 2020"

Virtual Design World Cup
The 3rd Student BIM & VR Design Contest

Theme 2013
"Sustainable Station Front in Global Metropolis"

Virtual Design World Cup
The 2nd Student BIM & VR Design Contest

Theme 2012
"Sustainable Design of Marine City"

Virtual Design World Cup
The 1st Student BIM & VR Design Contest

Theme 2011
"SHIBUYA Bridge"

  For Inquiries

FORUM8 Co., Ltd Tokyo head office Publishing team in charge of Virtual Design World Cup
Shinagawa Intercity A-21F, 2-15-1 Konan, Minato-ku, Tokyo 108-6021 Japan
TEL : 03-6894-1888          FAX : 03-6894-3888      E-mail : bim@forum8.co.jp
URL : http://www.forum8.co.jp/english/index.html

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